Knowing how your army plays in the Hero phase is important. I would caution to not omit any feature because you know you will have no use for it as you still need to plan for your opponent to use them against you and your army.Īfter the Realm Rules and Features have been planned for you should next look at the Realm Spells. This list can be short if the Realm Feature is known or can get very long if you need to look at each Realm Feature on the list. What is the Realm Command Ability and when should I be using it, if at all, in my games or watch for my opponent to use against me.What are the Realm Features and should I use them in my army or plan to stop my opponent from using them against me. I tend to keep each Realm notes to the following If I know what Realms and Features the games will be set in I will focus on just those, but it will be revealed at the event I go down through each Realm in turn. I tend to start by looking at the Realm Rules/Features first. Now that you have your list and know the general footprint capabilities of it you can now dive into preparing your notes! While you can mix the order up for what works for you, and in fact, you will often bounce between the sections as new insight comes to you. This might seem like a silly idea, but sometimes you might be surprised how small or large your army can be based on how you deploy them which will only help you while working through the prep notes. Even go so far as to measure our your first round of movement and shooting. Seeing your force laid out ready for a fight will help you to see its board presence and how much board it actually covers. I do not mean heading out to play some games, but find a table set up with terrain similar to what you might find at the event and deploy your army. Whatever way you settle on a list it is time to begin thinking about your army in context with what you know about the event using your prior notes.īefore you really dive in through I suggest taking a bit of time at the table with your new army. Last year, for example, I played my Witch Aelf Horde with a heavy focus on Khainite Prayers and typically ignored magic in my lists. The Honest Wargamer Workbook goes into nice detail on this so I won't repeat what is always covered in there, but I typically tend to play similar lists using the same army over long periods of time. Are there any limitations or changes to what I can bring that are outside of the basic ruleset?Īt this point, I will begin working on my list for the event.Will Secondary and Tertiary Objectives be used?.What scenarios will be used or will the scenarios be blind at the event?.Which Realms are we likely to play in, if any.Will the event use Realm Rules/Features?.Typically I will look for the following to note down. After you read through the pack I then read through the pack a second time, but with the second reading, I take notes, usually on a Google Doc. AGE OF SIGMAR LIST OF ALL BATTLE PLANS FULLIt can be easy to just want to get to the points you are looking for, but a full read through of the pack is essential to make sure you prepare properly. The first and most important task is to read the pack from front to back without skimming haphazardly through.
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